![]() So what you have here is a tangle of information where colour blindness can be a problem in two areas. Your notebook can never be higher up the research track than your magnifying glass. One of these determines how much you know (the magnifying glass) and the other determines how much you’ve documented (the notepad). Knowing what it costs to progress (and thus what the benefits would be) is handled via the research tokens. The colours in Arnak are an issue primarily on the research track. ![]() Even in circumstances where a game is perfectly accessible for people with colour blindness it’s still a signal suggesting that tyhe outcome was an example of being ‘accidentally accessible’ or ‘accidenta11y’. This is undoubtedly the single most frustrating thing I see in these accessibility teardowns because it is trivial to avoid. Attaching stickers, as is done for the notebook and the magnifying glass, is only a solution if they have different images for different players. Why are we still having this issue in 2020? Red, green, and blue are an awful configuration of colours to use for tokens because every single one of the dominant categories of colour blindness are going to struggle. I hope Lost Ruins of Arnak will do better, but I approach this teardown with trepidation.Įnough of that though – let’s get on with it. Sanctum was the last CGE game about which we felt similarly positive, and it got a rough ride in its second outing. I sometimes say that Meeple Like Us is undoubtedly the single most critical review outlet on the Internet because every game goes through two evaluative processes and very few come out of the second unharmed. We gave it four stars, because it was a great game. That’s not to say it had no innovation – I think the way it blends together its models of time and economy creates a new experience in the synthesis. A game that felt new because of how well it was put together as opposed to being built from unique components. Lost Ruins of Arnak, despite being constructed from ‘ weel-kent’ parts, was a breath of fresh air to me. A review copy of Lost Ruins of Arnak was provided by Czech Games Edition in exchange for a fair and honest review.
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